Game Info: (Box Display)
- System: PS4, PS Vita
- Publisher: YummyYummyTummy, Inc.
- Developer: YummyYummyTummy, Inc.
- Release Date: Jul 18, 2017
- Rating: T for Teen
- Genre: Action, RPG
- Players: 1
- Official Website: http://www.fallenlegiongame.com/
Who it Caters to
What to Expect
In combat, players take control of characters known as Exemplars—souls of fallen warriors—and each of the four characters is assigned to one of the face buttons. In the back lies our princess—or Laendur, if you’re on the PS Vita—and the Exemplars must keep them safe. Each of the Exemplars has a limited amount of AP—or ability points—that allow them to attack but they begin to gradually refill as time goes on. However, Fallen Legion: Sins of an Empire incorporates a guard system and combo meter that keeps battles fresh and tactical. Those who button mash will get slaughtered quickly so players need to learn to time defensive blocks and attacks to pull of strong moves and keep the flow of combat in their favor. If all your Exemplars die and your main character is hit, it’s either retry the battle or stage.
What’s also very interesting is the other element that takes place in combat. After fights, occasionally a message will appear on screen in the form of a situation occurring. Players must choose what to do—there’s always three options—that greatly affect not only the story but the current stage you’re fighting on. An example of this can be in the form of a coup taking place and the game asking what you will do. You could be natural and allow the people to side with who they feel is right, you could have the leader executed, and/or you can bribe them to stop. Your choices will give your party of Exemplars stat bonuses or debuffs depending on the scenario and will change the story’s path in unseen ways. We kind of wish we could see how much change is actually occurring—if it’s obvious that we somehow missed it—but it offers some replayability to see what can be done differently in a situation.
Now, while all the elements above seem to be perfect, it’s where those same elements hurt Fallen Legion: Sins of an Empire. While combat is fun and the fast paced choice system keeps you on your toes, these same elements become repetitive very quickly. Fights boil down to learning how to time attacks and defense and then most of the challenge from regular enemies is eliminated. Bosses are a bit more complex but after a few moves you can easily determine their patterns. If you do want a challenge though, you can play the game in One Life Mode where even one death restarts the whole game.
Graphically, Fallen Legion: Sins of an Empire is very impressive. The 2D sprites and background are very well animated and detailed. Characters look stylish and unique as well as some of the various enemies you’ll face. However, we would have liked more variety in the sprites. Within the first few hours you’ll see the same enemies a lot with just slight differences in colors and appearances. Though this is a small issue as the new recruitable Exemplar you gain are really different and very detailed.
One of the things YummyYummyTummy takes pride in is that they have some well-known voice actors and actresses taking the helm of the main characters. While we’re glad to hear Xanthe Huynh—Persona 5 fame—helming the princesses, we at the same time feel these voice actors weren’t given enough lines. Too often voices aren’t even used so while it’s impressive in terms of whose acting behind these characters it feels underwhelming in the grand scheme of things. Though what doesn’t disappoint is the music which even though is reused a lot still impresses us and never gets grating as the hours fly by.
Finally, let’s talk about Fallen Legion: Sins of an Empire’s story. While we can’t describe the PS Vita version—as that has another protagonist and view of the story—what we can say about the PS4 version is that we weren’t too impressed. The dark truths and story twists that present themselves in Fallen Legion: Sins of an Empire are decent but not that thrilling. We here at Honey’s Anime would have liked more background story and the lack of talking party members—aside from Cecille and the Grimoire who together—can’t keep the story afloat. The evil intentions of the Grimoire do make the story go forward but as we progressed we felt ourselves not caring. That doesn’t mean the story is horrible mind you but you’ll find yourself not caring what happens and just want to get to the next battle or big event in hopes something changes.
Honey's Gameplay Consensus:
- Very Unique gameplay mechanics
- Smart combat
- Great soundtrack/Voice Acting
- Branching Paths
- Extremely Repetitive
- Not enough variety in enemies
- Barebones RPG elements
- Lackluster Story
Honey's Final Verdict: