- System: PlayStation 4, Steam, Xbox One, Nintendo Switch, Windows
- Publisher: Sumo Digital
- Developer: Sumo Digital
- Release Date: March 28, 2017 [NA] | March 29, 2017 [PAL]
- Rating: E10+
- Genre: Puzzle, Platform
- Players: Single Player
- Official Website: http://www.snake-pass.com/
Snake Pass Gameplay Trailer
Who it Caters to
What to Expect
That’s perhaps the glorious aspect about Snake Pass is that you’re never too sure what to expect in this 15 world game where every intricate obstacle gets painstakingly harder the more you progress. That hard work you put in to climb and coil your way up slopes surely pays off in the end, because you feel this true sense of accomplishment once you’ve cleared everything.
A Long Way to Go
We found that using a PlayStation controller took some getting used to, especially when trying to wrap ourselves around objects to get to certain checkpoints. It certainly isn't easy and we assume that's the intention the developers had in mind anyway since it would defeat the purpose if you could simply climb around without much thought. You really have to try your hardest in Snake Pass if you really want to progress anywhere and while that may sound cumbersome to some, others may find it to be very alluring. Be that as it may, the thrill you get after successfully completing a stage is really satisfying because every bit of effort you put motivates you to push forward.
The only real issue we had was dealing with the stiff camera angles which are ironic considering how mobile Noodle is when you move him around the stage. There were times when we tried to climb up a pillar but the camera had to be manually moved meaning we'd have to sacrifice our grip just to see the next obstacle. We ended up falling off and having to retry numerous times before completing it all. That really drained us because we put so much thought into getting that far, only to slide off because the camera decides not to cooperate. That was a challenge in of itself, to be honest and at times it made us want to just stop playing.
Again luckily, the very addicting gameplay grips you, and so in no time, you find yourself back at it trying to go as far as you can each time. There are no real serious boss battles in the game outside of the mystery character towards the end. If anything the only true battle would be with yourself as you try to find all the patience in the world to successfully collect every item without falling to your death. Every stage is beautifully detailed to look and feel similar to a jungle environment, which provides you with a rich immersive adventure.
The soothing music by the acclaimed former Rare composer David Wise also reflects that of the environment and creates a very calming and robust experience. Snake Pass is almost therapeutic in a way because, unlike a vast majority of games currently on the market that promote a fast paced and chaotic thrill, it reels you in with its enticing visuals and encourages a very "go at your own pace" flow. There's no timer to stress you out nor is there someone yelling at you to hurry up, Snake Pass reminds us that life is to be experienced at a pace that you feel most comfortable with and when you complete all your tasks, you can celebrate and move onto the next one without much worry.
Honey's Gameplay Consensus:
While there are only 15 worlds in total for you to explore, they’re abundant of stimulating hurdles that you’ll have a blast trying to overcome. We only ask that the game is a little bit longer because once you realize it’s all over, you feel this urge to challenge yourself to do better the next time around. The lack of no dialogue kind of reminds us a little bit, of the classic Rare titles like Banjo-Kazooie, where the characters would communicate with simple repetitive mumbles. This actually felt relieving in a way because had Noodle and Doodle spoke fluently, it wouldn’t have provided that real sense of you being one with the snake. In closing, Snake Pass is definitely one game that you don’t want to pass up especially with its smooth polish and very go with the flow feel. Get ready to explore a world of wonders-s-s!
- 15 worlds that constantly challenge you every time.
- David Wise is a champion at music composition.
- Beautifully designed worlds that feel livable.
- Simple in concept but deep in gameplay.
- Camera issues took away some of that immersion.
Honey's Final Verdict:
As always, for all things sweet, with news straight from Japan, be sure to keep it locked here on Honey’s Anime.